

I'm generally pretty wary of these kinds of features, having encountered way too many plugins and filters that come up very short of providing the convincing results advertised ("Turn your photo into a line drawing in just one click!"). However, equally touted at release are "Rendersets," which essentially put a non-photoreal filter over your sculpts.

Of course, the obvious champion of this release is the new folder system for subtools (bless you, Pixologic).

The time saving 3D provides at a base level for perspective, lighting, and form is invaluable in a deadline driven production!Īs such, I'm always on the lookout for interesting ways of further integrating 3D into my 2D workflow, which is where ZBrush's 2019 release got my attention. In my current work at Zynga, for example, it's pretty common that I'll generate background scenes in Maya that I'll send to our outsource team for digital paint over work. In particular, I've found 3D an awesome tool for doing mock-ups and layouts that will ultimately end up in 2D. While I do a lot of 2D artwork, I'm also adept in 3D as well.
